Archive for June, 2009

Red Alert 3 SP Completed!

Saturday, June 13th, 2009

Red Alert 3

Yes, I finally managed to get around and complete the single player portion of Command & Conquer Red Alert 3. All I can say is that it is a well done campaign with lots of variety in it. Each side boosts nine missions each can take you from as little as 20 minutes and as long as one and half hour, depending on both how you play and the mission it self.

The variety is quite nice as well, even though you have your destroy the other side in between the lines, it has been designed in a way that it really isn’t at the fore front and not direct at all. The units are also introduced quite nicely as you play along the missions and the variety is quite big that I often end up not using some of them. Not because they are useless, but rather because you can pretty much use any kind of combination of units. The secondary modes for each make the decisions even broader and less restricted.

The cut scenes are not bad, but I honestly expected alot more from a Red Alert franchise. I also hate the fact that CG cutscenes are very few. Bring back the win and lose CG cutscenes from the original Red Alert and C&C games (During Westwood days). Those made me want to win and lose each mission just to watch them.

Anyway, the game is still sitting on my desktop just because I still want to explore the MP side of the game which I really see some great fun to be had there, thanks to the very different factions and the fun units you control. Add in the fact that combat can be on land, air or sea makes it even more engaging.

On another Note, I started playing the new Prince of Persia and until now, I am liking it. I managed to manually configure my Rumblepad 2 on it but still can’t manage to get vibrations to work. That was lousy work from Ubisoft to be honest. More impressions to come soon.