Farewell
Friday, September 25th, 2009I’ll make this quick. I will be stopping posting on this blog. Hardly will it effect anyone since I haven’t blogged for some time now, in addition, whenever I did, it was few and far between posts.
So farewell
I’ll make this quick. I will be stopping posting on this blog. Hardly will it effect anyone since I haven’t blogged for some time now, in addition, whenever I did, it was few and far between posts.
So farewell

I was debating whether to write something or not, but since I have a lot of things to write, I decided to keep on going. As I promised from the previous post, here are my impressions and thoughts about the new Prince of Persia.
First thing anyone would notice from the Prince of Persia (2008) is that the Prince doesn’t sound like a prince from Persia, but rather a western dude. That aside, this new Prince of Persia game is pretty good.
It uses the same engine that powers Assassins Creed but with added Cel Shading effect to give the game its new distinctive and magical look. The animation department is pretty good as expected from a Ubisoft game, especially a Prince of Persia game.
Unlike the last Trilogy, the new Prince uses the aid of princess Elyka in this adventure. So no more messing with time element here, this is all gone since this is a different re-imagining to Prince of Persia story, so it has nothing to do with the previous Trilogy.
Story wise, the game is ok and has a very predictable story so nothing really impressive in that department.
What really is cool about the Prince of Persia, is the platforming element, which is taken to the next level, Ceiling walking anyone? Also, a departure from the last Trilogy is the more focused one-on-one fights. No more the Prince going against a dozen guards. With that, there is now more complexity to the fight and more depth to it, or so I thought. As soon as you learn the controls, all the fights are really the same, from the first mob to the last boss. There are some encounters that have some small gimmick changes to make them less repetitive which helps a bit. Also, Elyka adds some depth to those encounters. It almost transforms to some sort of reduced Soul Calibur fighting game.
Also, the game doesn’t have any kind of loading, it is one seamless world and it is very very beautifully designed. Just going through them is enjoyment on its own.
The game is moderately lengthy, you can expect 15 hours of gameplay if you aim to reach the end, or you could go and collect every sphere there is to add more length, but that is merely a small thing to keep you doing that.
All in all, this is Prince of Persia as you would expect it. Is it better than the last Trilogy? Story wise it isn’t, that is for sure. Gameplay? It can go to preference, I would say they are both great and give you different yet similar experiences.

Yes, I finally managed to get around and complete the single player portion of Command & Conquer Red Alert 3. All I can say is that it is a well done campaign with lots of variety in it. Each side boosts nine missions each can take you from as little as 20 minutes and as long as one and half hour, depending on both how you play and the mission it self.
The variety is quite nice as well, even though you have your destroy the other side in between the lines, it has been designed in a way that it really isn’t at the fore front and not direct at all. The units are also introduced quite nicely as you play along the missions and the variety is quite big that I often end up not using some of them. Not because they are useless, but rather because you can pretty much use any kind of combination of units. The secondary modes for each make the decisions even broader and less restricted.
The cut scenes are not bad, but I honestly expected alot more from a Red Alert franchise. I also hate the fact that CG cutscenes are very few. Bring back the win and lose CG cutscenes from the original Red Alert and C&C games (During Westwood days). Those made me want to win and lose each mission just to watch them.
Anyway, the game is still sitting on my desktop just because I still want to explore the MP side of the game which I really see some great fun to be had there, thanks to the very different factions and the fun units you control. Add in the fact that combat can be on land, air or sea makes it even more engaging.
On another Note, I started playing the new Prince of Persia and until now, I am liking it. I managed to manually configure my Rumblepad 2 on it but still can’t manage to get vibrations to work. That was lousy work from Ubisoft to be honest. More impressions to come soon.